Cloudberry Kingdom, the land where good heroes go to die, and Bob is the best of them all. Bob sits on the precipice of retirement, recliner ready, but first he must get back what he lost years ago.
Jump and dodge your way through billions of levels on a last ditch mission to conquer infinity. The quest was never over. The princess was never saved. A challenge is waiting. Are you ready?
Literally hundreds of billions of levels. More platform levels than particles in the known universe, each meticulously hand drawn by a million underpaid wage slaves and individually tested by our quality control teams working on impossible polyphasic sleep schedules.
We had ethics, but once we undertook this massive project, we knew we'd have to leave them on the sidelines.
OK, so the part about the sweat shops was a lie. We can't afford a million wage slaves, we're programmers.
Instead we spent the last two years teaching an Artificial Intelligence how to design and play platformer levels. Afterward we caged it in a box of software and called it a game.
The AI procedurally builds new levels every time you play the game, so it's never the same twice. It can target any difficulty, so no matter how insanely gosu you are, you'll still find an intense challenge right at your level.
Every level is guaranteed to be possible. If you don't believe it, you can always summon the AI to show you how it's done, and it will blast apart the level in addition to your pride.
The game is done, and will soon be available on Wii U, Playstation 3, Steam, and Xbox 360! It only took us 4 years! Seriously, we had no idea it would take so long to finish, and at this point I'm not sure if my sleep induced brain damage is permanent or temporary, but either way the game is done!
We're going through certification right now (which, in case you don't know, is 2 weeks of nail-biting purgatory where Microsoft, Sony, and Nintendo scrutinize your game with a fine tooth comb and dissect it while still alive. Meanwhile Steam sits around and shoots the breeze with you, asking "why don't you just launch the game already?" AHH I'M SORRY WE CAN'T DO THAT STEAM. BECAUSE REASONS. GIVE US A MONTH).
Once certification is done though we'll probably be launching pretty soon! If not this May then likely a month or two after. Pinky swears! In the mean time you can check-in on us at our dev blog, or make us look popular by following us on Twitter. (Seriously, please do, we have no friends).
We still have no idea exactly what to do with Twitter, but I bet we can at least use it to announce when the game comes out.