1096 of them. More platform levels than particles in the known universe, each meticulously hand drawn by a million underpaid wage slaves and individually tested by our quality control teams working on impossible polyphasic sleep schedules.
A thousand of the best gamers of this generation dashed their sanity against our platformer and all that remains are flabby bodies, empty pop cans, and the most epic platformer of all time.
OK, so the part about the sweat shops was a lie. We can't afford a million wage slaves, we're programmers.
Instead we spent the last two years teaching an Artificial Intelligence how to design and play platformer levels. Afterward we caged it in a box of software and called it a game.
Here's how it works. First, we tell the AI what we want in the level: jetpacks, fireballs, bungee cords, or other weird swirly things. We specify the difficulty, the speed and the shape, and then we let the AI run free until it hones in on the perfect level. Do that 20 times and throw a princess at the end and voila, instant gamage.
Great for us. We don't have to do anymore work.*
So, what's in it for you?
Awesome platform levels designed by a unique AI, an addictive multiplayer experience and a powerful custom level designer that let's you talk directly to the AI to craft a level to your exact specifications.
And, most importantly, Cloudberry provides the perfect challenge. Think you're a platformer god? The AI can match a difficulty to any skill level. In fact, we challenge you to prove us wrong: If you can beat this game on its hardest setting, Masochistic, we'll give you $1000!
You're probably thinking, sure, anyone can throw a billion fireballs on a screen and call it difficult. But how can you be so sure it's possible? Extraordinary claims require extraordinary evidence!
We want to play fair. Every difficulty is possible. Every level is beatable. To prove it, not only did we teach our AI how to design, we taught it how to play. Whenever you doubt that a level is possible, just ask for the AI to show you how it's done.
We're still working like mad to finish the game, but we're definitely getting close. Check out the blog for updates on new content and features, or just to give us virtual hugs and tell us everything is going to be OK.
We're trying super hard to get Cloudberry onto XBox Arcade, so any help from fellow gamers would be fantastic. Show people the trailer, petition Microsoft, and write your senator! Every bit helps!