Dragon - Doesn't actually have a strict weakness. Lure it to the left-hand side of the room before blasting it. Play through the entire second half of the stage again, getting enough weapon energy to recharge the Crash Bomber. Jump over the blocks, then hit them with Bubble Lead as soon as they form up and start to move to destroy each Picopico. Wily's Castle bosses are the following. Climb the next ladder, pass another Sniper Joe and climb another ladder to reach an open screen with a Spring Head. Make your way across the platforms destroying the remaining gears.
First, note that you don't need to destroy every wall, just the two that are completely sealing off a cannon. Generally I recommend going through the room counter clockwise, starting with Drill Man and ending with Pharaoh Man. Just fight your way through the only way you know how. However, the menu itself appears cracked and rusted and an entire submenu is missing, reflecting Zero's state of disrepair. Once you die enough times, a spike shoes upgrade will unlock in the store, making the slippery platforming easier, and by relation, the boss against the Man himself. You'll spot a blue soldier hanging out of the front of it, you'll have to strike that part of the core to cause damage. Barring this, the Air Shooter does decent damage, and the blast radius of the Crash Bomber can hit even while the shield is up, adding the fact that it can hit Wood Man multiple times in these conditions, therefore dealing more damage.
Wily Fortress 2 Not much to say other than avoid spikes, use Items, and Crash Bomb is your friend. The funny thing is, in every Mega Man game the 8 Robot Masters are always the easiest and fastest part of the game, the only real hard part of every Mega Man to me is the Fortress's. Once you reach the very edge of the screen, you will drop down behind a cloud to the next screen. Boss Order 1: This boss order is geared towards getting the special weapons needed to defeat the robot masters and items that can be used to bypass obstacles such as disappearing blocks in later stages in a convenient manner. If you really want to use the Skull Barrier, time your jumps so you land right next to him after he finishes charging and activate the Barrier while you are in the air. As you destroy pieces of his tank, his attacks become less varied and easier to dodge. Once fully combined try to hit them each with Bubble Lead, that instakills them, if you can aim Bubble Lead right, use Metal Blade or Crash Bomber.
Metal Man - Instant kill from Metal Blade. Just when you thought the worst of it was over, after four increasingly-tough screens of the lifts, you'll encounter a floor filled with Sniper Joes - some of which are on mechas. Mega Man faintwarps when you go to the subscreen, so if you keep doing this as they fire, the shots will go right through you! Here you will see a moving platform on a square track. What Mega Man Zero 2 lacks in newer elements it makes up for in endless and fast-paced beat-em-up fun. If X fires a thin beam across the ground, very quickly jump up to a pillar as a massive fire wave will blanket the floor and cause heavy damage if you're caught in it.
The will move up and down, shooting either one fireball or a stream of fireballs at you. You'll need to be fast on your feet to avoid taking too much damage from X, as his next form will be a lot more tougher than his first. Tundra Man Boss Guide This boss is all about style. As the game opens, Zero wearily makes his way through a sandstorm wrapped in a tattered cloak. It takes two hits for a section of floor to be destroyed, which opens a deadly chasm. Sometimes Bubble Man will stay on the ground for a moment and shoot three bubbles before resuming his usual pattern.
Keep his attacks in mind and you should find openings before too long. Flash Man- Metal Blades are probably a better choice this time around, because there are few surfaces for the Crash Bomber to latch onto. Hugely damaged, Zero finds himself in an endless desert, surrounded by Neo Arcadian troops. Once you jump down the large shaft near the Trans Server you'll complete the mission. His bombs can be avoided simply by walking in the opposite direction while Crash Man is jumping. Once you defeat Blizzack Staggroff you'll rescue the captured Reploids and complete the mission. Pass the spring enemies and are both useful on them and enter the boss room.
Harpuia will often fly around the screen performing one of two attacks, he'll often fly about unleashing a large arc-beam of energy at Zero, try to stay well clear or jump up to avoid the beam as it travels diagonally down. Bosses Guide Listed below are all the bosses you'll encounter in the game. The system and Rank system return, but the player is required to be less reliant on the Cyber-elves if a higher rank is desired. I planned this to try to have as many E-tanks as possible going into the Wily stages. After a while he'll jump down and perform a different attack. Stage 2: Picopico-Kun Weakness: Bubble Lead, Metal Blade General Strategy Picopico-Kun is collection several small robots that make up the walls and floor of the chamber.
Introduction Hello and thanks for checking out my unofficial Mega Man 4 Boss Guide. Item 1 lets you avoid this tricky jump. Picopico-Kun 11: Two more blocks will drift down from the floor and ceiling to the left. Use the Z-Saber with the Flame Chip equipped to cause heavy damage to Leviathan. Atomic Fire is the only other real option, but he does take increased damage from your Mega Buster. After finally finishing the oppressive action-packed stages, the last thing you want to see are these over-powered sumbitches. This guide provides strategies designed specifically for both difficulty modes and reveals a number of tricks that can make clearing the game a bit easier.
Fall through the area as quickly as possible to avoid them. You will also need at least 25% of all three items. Jump onto the flat part of the tank and shoot it in the head, dodging the Mets and his hand. The different playthrough orders were listed in order from 1 to 8. His other main attack will involve the large cannons on his arms, he'll often fire out a massive blizzard vortex that will push you away from him, if small icicles flow along the vortex they'll grab hold of Zero and slow him down, but the vortex might also fire out small ice projectiles. You can also deal a massive amount of damage with a fully charged Atomic Fire.
Climb down into the next screen. What follows is seven screens of more lasers, with platforms strategically placed to give you just enough time to get through. Once you enter, the floor will fall away and Mega Man will find himself standing on one of two platforms. Below is the final playthrough order according to the mean approach. Intuition will probably tell you to jump over the block before it hits you; do not do this , the block will break apart and damage you. You'll just have to play and find out! Phantom and his clones will move around the screen a few times before he returns to normal.